To connect all these same ideas to education doesn't feel like much of a stretch. Courses need to have clear goals (outcomes and objectives) - so often these are clear only to the institution and instructor. Courses need to have obvious paths to attain those goals, with intense amounts of feedback along the way. Students need an audience and common narrative and support structure to succeed. In many ways these ideas are built into institutions and in many ways they are missing the mark. We surely have tutors, but knowing when tutoring is necessary is difficult for many students.
Game rhetoric, I believe, is an interesting tool to help understand how to improve our courses and student success. For a game to be successful it has to sell many copies, and for that to happen, many players need to want to succeed.
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