Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

10.07.2008

Games, Life, Education

The video from Web 2.0 Summit 2007 featuring Jane McGonigal explains a connection between life and games that has eluded me until now. The passion we have or can have for games and the ways these passions do not appear in our everyday lives is potentially explainable. Some of the reasons include special powers and gadgets (fly, teleport, speed up time), clear goals (save the princess, destroy the enemy, build a rollercoaster park), obvious paths to attain those goals (gather treasure, acquire powerful attack skills, follow arrows), meaningful feedback (life force, sound effects, scores), support structures (novice settings, cheat books, other players), audience and community (common narrative, multi-player, competitions). 


To connect all these same ideas to education doesn't feel like much of a stretch. Courses need to have clear goals (outcomes and objectives) - so often these are clear only to the institution and instructor. Courses need to have obvious paths to attain those goals, with intense amounts of feedback along the way. Students need an audience and common narrative and support structure to succeed. In many ways these ideas are built into institutions and in many ways they are missing the mark. We surely have tutors, but knowing when tutoring is necessary is difficult for many students. 

Game rhetoric, I believe, is an interesting tool to help understand how to improve our courses and student success. For a game to be successful it has to sell many copies, and for that to happen, many players need to want to succeed.

6.25.2008

Gaming

I think it's time we start something like this at Kirkwood. Clickers are okay, but I'd rather get wii consoles into classrooms!

2.22.2007

Game Play

Here is one more entry for the eLearning conference. Gaming is still receiving its fair share of attention for its ability to motivate and engage the learner. There was a session on Second Life, which is technically not a game but more like a whole world. Educators are using this. There is a whole campus there with galleries and lectures. It's worth exploring.

I didn't attend that session though since I already know a bit about Second Life. But I did attend a student orientation game-model session. Presenters from Mercer Community College demonstrated a game-show style orientation for online learners. The software they are using (Game Show Presenter) is not free, but was inexpensive enough to make this possible on a shoestring budget. The orientation is currently delivered F2F, but the presenters will be exploring the online version of the tool in the near future (it was just released).

I recently found a template for Captivate that creates a Jeopardy style quiz/game. Might be fun as part of an online student orientation.